

Irrational's next project was Freedom Force, a real-time tactical RPG that drew heavily on the love Levine and Irrational artist Robb Waters had for the Silver Age of Comic Books.

Levine served as lead writer and designer, and the game shipped in 1999 to critical acclaim. The studio's first game was the science fiction RPG/shooter System Shock 2, a direct sequel to Looking Glass' 1994 original System Shock. In 1997, following his work on Thief, Levine left Looking Glass along with two coworkers, Jonathan Chey and Robert Fermier, to found Irrational Games. At Looking Glass, Levine worked with pioneering designer Doug Church to establish the initial fiction and design of Thief: The Dark Project. In 1995, he was hired as a game designer by Cambridge, Massachusetts-based Looking Glass Studios after replying to a job ad in Next Generation Magazine. Levine studied drama at Vassar College in Poughkeepsie, New York before moving to Los Angeles to pursue a film career, writing two screenplays. When he did find his way into a group of friends who also enjoyed the role playing game on the same level he did, he called it like "finding my tribe." He said through this experience, he'd befriend new friends, who would expose him to Monty Python and Doctor Who. He also grew up an avid Dungeons and Dragons fanatic, thinking there wouldn't be other kids like him to play with, he trained himself to play on his own. Growing up a recluse, he called his early childhood very rough, due to not being popular and also citing a stammer.
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Born in Flushing, New York in 1966, he grew up in New Jersey in the '70's.
